Factions

Amidst the political turmoil and subterfuge of Cosanastre are several Clans and Factions vying for territory in the City. Regardless of their affiliation (East or West Merchants/ King or Cathedral), the clans are working for their own gain and profits, working to be self-sufficient and eventually consume another clan. However, each clan is equipped with members of considerable skill and varying abilities leaving little room for a true top dog.

Below is a more in depth look at the Idea behind the Factions. If you have any questions please message an Admin with your concern.

Factions
Factions are about power; those who are fighting for territory ownership in Exodyus. All of the Factions are working for their own gain and profits, working to be self-sufficient and eventually consume another faction.

Currently, We have three Factions: an Assassin class, a Warrior class, and a Mage class -- each with their own specialties. Each group encompasses a broad spectrum of abilities within a range that your character can claim mastery over, and some that are obviously not meant to be, will be ineffective in your hands. (A warrior using katars, will be less effective than an Assassin using them.)

However, this does not mean you can't play a Warrior in the Diaus Faction, a Faction known for producing top tier assassins. What it does mean Is that your warrior might be able to receive some assassin training, but may still retain his Warrior roots and stats. Keep in mind though, a 6'4 250lb armored tank man may not be able to free run and climb as easily as a lighter individual. Overall, use common sense and you'll do fine.